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Tachikoma Animation

My first project every using rigging and inverse kinematics
I created a cel shaded material to match the Ghost in the Shell Stand Alone Complex anime and made two animations
- one at 30fps with motion blur, and bloom
- the other at 15fps with a freestyle outline (general 12fps for anime seemed too low)

I used the wiggle bones addon for the back portion of the model to create the bouncy effect

30fps with motion blur and bloom

15fps with freestyle outlines

Rig

Rig

Mesh

Mesh