My first project every using rigging and inverse kinematics
I created a cel shaded material to match the Ghost in the Shell Stand Alone Complex anime and made two animations
- one at 30fps with motion blur, and bloom
- the other at 15fps with a freestyle outline (general 12fps for anime seemed too low)
I used the wiggle bones addon for the back portion of the model to create the bouncy effect
30fps with motion blur and bloom
15fps with freestyle outlines